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Rather than being episodic in the Life is Strange sense, this would be more comparable to Final Fantasy 13, 13-2 and Lightning Returns – multiple full-size games that follow on from one-another like traditional sequels.
This structure, Square Enix explained, would allow it to cost-effectively recreate the sprawling world of FF7 without cutting corners.
Kitase noted that he's unable to comment, while Nomura said, "Personally, I'm waiting for Kingdom Hearts HD 2.8 and World of Final Fantasy in 2016.
Kitase also addressed the possibility of the game being open-world.Right now, we don’t know exactly where Final Fantasy 7 Remake stands. How will it portray some of FF7’s most iconic characters and scenes?The new trailer released as part of Play Station’s State of Play stream tells us to expect more information in June, but that feels like a hundred years away. I’m a sad act, so I’ve been thinking about this a lot, watching the trailer repeatedly, and trying to glean hints as to what FF7 Remake might be like from it."We can't say anything yet, but we don't plan on fussing about whether it's a so-called open-world or sandbox," he said."But since Nomura is more focused on the creation of the scenery, we want to express an environment [where] character actions affect the scenery."He also suggested that Square Enix hopes to include the mini-games that "remain favorable among fans." He also added, "The development staff is also thinking about what to do with the mini-games.”With the 20-year anniversary of Final Fantasy VII's Japanese release coming up at the end of January 2017, the duo were asked about whether anything is planned to commemorate the event.